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There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
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18
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12 October 2018 18:00 20:30
Main Zeus: Servok
CoZeus: @Winters & @Lerto
Welcome to Zagabad, you are tasked with rescuing as many civvies in the marked area as you can whilst dealing with some unruly locals that don't seem to like your presence very much. You will be starting at spawn so you can load your vehicles as required.
Your platoon is going to be limited on medics we dont have many to spare, for this mission, that's what they told us so we are sticking with it. In saying that we have managed to find enough dollarydoos in our defense budget to supply the platoon with 3 x 82mm mortars and 2 x MAT launchers so there is that I guess.
Oh I forgot to mention that the vehicles will have a stock of first aid kits to hopefully keep yourself stable enough for our good friends the medics to get there in time to stitch your ass back together so you can go and get sh... back in the fight.
There will be some enemy presence in the town a bit here and there but nothing you fine soldiers wont be able to deal with as you can probably happily use the mortars to help out outside of the marked area to provide so barrage to soften the blow.
Try not to blow too much up though would like the populace to like us at some point in the future, the whole we are the good guys should ring a bell.
More information on the platoon layout down below, good luck as you might need it to get home in one piece depending on the medics.
There will be 4 x respawn waves for platoon to use.
Gear Restrictions:
Uniform MTP variant.
Steyr A3 for rifleman
Minimi for AR
MAT 8 x Rounds each.
Infantry platoon.
Platoon setup -
No medics in squads or platoon element.
Medic in squads become 2nd AR
Mortar will have a resupply truck
Platoon -
Platoon Lead - Same - Reservable - Drago (NO TAGS)
2IC - Same - Reservable -Frankasaurus (NO TAGS)
Medic - Rifleman
FAC - Rifleman
RTO - Same - Reservable - LEGENDO (EVAL?)
Drone Op - Rifleman
All Squads
SL - Same - Reservable - No GL
2IC - Same - Reservable
Medic - AR
AR - Same
AAR - Same
Rifleman (LAT) - Same
Rifleman (LAT) - Same
Rifleman - Combat Engineer ONLY one allowed entrenching tool, wire cutters and explosives
A SL
A2IC
B SL -
B2IC
Prophet
Spotter - Medic Lead - Reservable - EHOPPS (TAGS)
Sniper - Medic - Reservable - CONGA (TAGS)
Mortar
Gunner - Medic 2IC - Reservable - SilentGunner (TAG)
Assistant - Medic - Reservable - MUSEMAN (TAGS)
Raptor - Anti Tank
Raptor Slot 1 - SL - Reservable - No GL
Raptor Slot 2 - MAT - Reservable - Colt92
Raptor Slot 3 - MAT - Reservable - Angryscotsman
Raptor Slot 4 - Loader
Raptor Slot 5 - Loader
Knight - Mortar Team
Knight Slot 1 - SL/Loader - Reservable - No GL - HYDROXEN (NO TAGS)
Knight Slot 2 - Loader - Reservable - Xenomt (FNG)
Knight Slot 3 - Loader - Reservable -
Knight Slot 4 - Gunner - Reservable -
Knight Slot 5 - Gunner - Reservable - PASTOR (TAGS)
Knight Slot 6 - Gunner - Reservable - Yoshi (NO TAGS)
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