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  1. Yesterday
  2. Will9455

    I fucking die [HOI4 MP]

    until

    Chinese Communist Party Pls.
  3. Last week
  4. Melo

    The Great War - The Somme (Triple Entente)

    until

    Pltn Medic please, Tags
  5. Jerichron

    I fucking die [HOI4 MP]

    until

    @Legendo @Resurge @Griffin68965 @AngryScottishMan @SAUCEGODISHALL Event date has been moved please reconfirm availability when able.
  6. Phenosi

    The Great War - The Somme (Triple Entente)

    until

    UM is attending!
  7. Earlier
  8. Resurge

    I fucking die [HOI4 MP]

    until

    Iran plez
  9. SAUCEGODISHALL

    I fucking die [HOI4 MP]

    until

    SOUTH AFRICA IS SO NICE i just have to do it for the 100th time
  10. AngryScottishMan

    I fucking die [HOI4 MP]

    until

    Japan please
  11. UNREALARCLITE

    The Great War - The Somme (Triple Entente)

    until

    Machine gunner please
  12. Griffin68965

    I fucking die [HOI4 MP]

    until

    Iraq Please
  13. Legendo

    I fucking die [HOI4 MP]

    until

    Gib Egypt
  14. Jerichron

    I fucking die [HOI4 MP]

    until

  15. Jerichron

    I fucking die [HOI4 MP]

    until
    EVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Real Tim Strategy game Hearts Of Iron IV, in which players will seek to guide their own nations on the path to Victory during The Second World War. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with HOI4 multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) NOTES: Nations are being broken up according to government type and Historical Standing to ensure a balance of government types and playstyles within the game session. Only a certain number of each type of faction may be picked. MAJOR NATIONS: - ALLIES UNITED KINGDOM Player: OPEN THIRD FRENCH REPUBLIC Player: OPEN UNITED STATES Player: OPEN - AXIS GERMAN REICH Player: OPEN KINGDOM OF ITALY Player: OPEN EMPIRE OF JAPAN Player: @AngryScottishMan - COMINTERN SOVIET UNION Player:@Legendo CHINESE COMMUNIST PARTY Player: OPEN MINOR NATIONS: REQUEST IN COMMENT SECTION... TURKEY Player:@Jerichron EGYPT Player: IRAQ Player: @Griffin68965 --SLOTTING-- ++EVENT RULES++ General: No METAGaming Pregame Alliances or Exploits. There will be a 5min break every 50 minutes of Gameplay. Self Destruction of National Resources to deny them to another player is not permitted EX: (Deleting or Changing Division Templates to reduce Manpower loss on them being overrun or encircled, Removing or Deleting Factories, Destroying Naval Assets). Using spies for boosting propaganda or influencing Trade is not allowed. Mechanics: Using Armoured Units in a Infantry Template such as Super Heavy Tanks are not permitted. Support Company Armoured Elements are permitted in Infantry Divisions. Deployment of Naval Mines is not permitted for Performance purposes. No para drop operations are permitted for use in the event. No spiking tension unnecessarily (E.G. Justifying on a random country). Thermonuclear weapons are not permitted. General: --EVENT RULES-- ++NOTES++ Game Settings: Historical AI: Enabled. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request Mods: Road to 56.
  16. Silberjojo

    The Great War - The Somme (Triple Entente)

    until

    PLT lead please
  17. Colek

    The Great War - The Somme (Triple Entente)

    until

    If I can get my PC repaired in time, I'll love to fill a rifleman OTD, but if theres an unreserved team lead I'd fill that too.
  18. colt92

    The Great War - The Somme (Triple Entente)

    until

    Arty gunner, with tags!
  19. Bashfulvideos

    The Great War - The Somme (Triple Entente)

    until

    Artillery w/ tags please.
  20. Linnet

    The Great War - The Somme (Triple Entente)

    until

    I'll just be happy to shoot shit with more than .3 fps. Rifleman otd here I come \o/
  21. Deltabacon

    The Great War - The Somme (Triple Entente)

    until

    PLTN Runner Sarissa's nabbed it so PLT 2IC (No Tags)
  22. AntiMatter

    The Great War - The Somme (Triple Entente)

    until

    One of the Machine Gunner Slots please
  23. cineafx

    The Great War - The Somme (Triple Entente)

    until

    Battery Commander with tags please. (And a note that the discord modset download link died again.)
  24. LurkerOne

    The Great War - The Somme (Triple Entente)

    until

    runner pltn
  25. until
    ++MISSION BRIEFING++ "We’ve been sitting here since Christmas 1914, during which time millions of men have died, and we’ve advanced no further than an asthmatic ant with some heavy shopping..." Mission Summary: We have committed ourselves, alongside our French allies, to a combined offensive against German forces positioned in the Valley of the Somme. The goal is to relieve pressure on French forces at Verdun and to inflict significant losses on the enemy in this region. In preparation for the assault, German fortifications have been subjected to a five-day artillery bombardment, and we are now poised to begin our advance. Our platoon’s objective for the first day is to secure as much of the German defensive line within our assigned sector as possible and to seize control of the town of Serre at the far end of our current sector. We anticipate that German forces will be disorganized after such an extensive bombardment, and we expect to make substantial gains on the first day. General Haig holds great expectations for this offensive and looks forward to moving his drinks cabinet closer to Berlin.... ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Historic events of the 1st World War The mission will be making use of the Arma 3 mods IFA3 AIO, JAM Shell Shock - WW1, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to those present in the First World War based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (PREVIOUSLY RESERVED SLOTS REQUESTED DO NOT HAVE PRIORITY OVER OTHER APPLICANTS REGARDLESS OF TAGS. APPLIES TO ONLY 1X MISSION FORWARD) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) @Silberjojo PLTN 2ic (PLTN 2ic TAGS, Officer) @Deltabacon PLTN Medic (MEDIC TAGS, Specialist)@Melo PLTN Runner (Reg+, Specialist) @LurkerOne PLTN Runner (Reg+, Specialist) OPEN APPLES SQUAD: Apples Squad Lead (SL TAGS, Officer) @Sarissa Apples Squad Medic (MEDIC TAGS, Specialist) OPEN Apples Squad Team Leader (TL TAGS, NCO) OPEN 3x Apples Squad Rifleman: (on the day) Apples Squad Team Leader (TL TAGS, NCO) OPEN 3x Apples Squad Rifleman: (on the day) BUTTER SQUAD: Butter Squad Lead (SL TAGS, Officer) OPEN Butter Squad Team Leader (TL TAGS, NCO) OPEN Butter Squad Medic (MEDIC TAGS, Specialist) OPEN 3x Butter Squad Rifleman: (on the day) Butter Squad Team Leader (TL TAGS, NCO) OPEN 3x Butter Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN 3x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN 3x Charlie Squad Rifleman: (on the day) DUFF SQUAD: Duff Squad Lead (SL TAGS, Officer) OPEN Duff Squad Medic (MEDIC TAGS, Specialist) OPEN Duff Squad Team Leader (TL TAGS, NCO) OPEN 3x Duff Squad Rifleman: (on the day) Duff Squad Team Leader (TL TAGS, NCO) OPEN 3x Duff Squad Rifleman: (on the day) Machine Gun Detachment: 1x Machine Gunner Assistant/Lead: OPEN 1x Machine Gunner: @AntiMatter Machine Gun Detachment: 1x Machine Gunner Assistant/Lead: OPEN 1x Machine Gunner: @UNREALARCLITE PLTN Field Battery (4x Howitzers): Battery Commander (Artillery Tags, Officer) @cineafx Gun One (Artillery Tags, Specialist)@Bashfulvideos Gun Two (Artillery Tags, Specialist) @colt92 Gun Three (Artillery Tags, Specialist) OPEN Gun Four (Artillery Tags, Specialist) OPEN --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from the listed equipment lists and per applicable role may be taken in mission. Magnification attachments for weapons are not permitted. Molotov Cocktails are not permitted to be used by standard Riflemen. No more than 2 Non Smoke Grenades may be taken by each person. Radio/Morse Code Devices are restricted and may only be used at specific locations in each secured trench line. Any communications from these locations are restricted to PLTN HQ and their runners. Officers (PLTNHQ, PLTN 2ic) Are permitted to shoot soldiers for refusal to participate in infantry assaults. Due to performance restrictions and time constraints I as a Zeus cannot line the map end to end with trench emplacements. As Such Flanking Around the outer edges of Trench emplacements is not permitted in this mission. Respawns will be placed at the nearest Trench System completely Captured by the platoon. Respawns will be done in waves and will not be conducted during ongoing assaults after 2x waves are called by PLTNHQ. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. Those streaming or inclined to listen should be aware that music from the Original Call of Duty WW2 games will be played throughout the mission. The 1st World War was one of the bloodiest conflicts in human history and I intend to give you all an authentic experience. Casualties should be expected and will be heavy. Barbed wire was a major factor in area denial and defensive entrenchment in the 1st World War and will be taken into account here. Players seen vaulting through razor wire or climbing on top of Razor Wire will be Damaged and or Killed. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead, PLTN 2ic: Squad Leads, Runner: Team Leads: Medics: Riflemen: AutoRiflemen: Artillery Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Download Link (Spearhead 1944 or Compatibility Patch Required)
  26. until

    Gib Romania
  27. until

    JAP please
  28. AngryScottishMan

    I run out of manpower and Fucking Die [HOI4 MP]

    until

    Norway please.
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