All Activity
- Yesterday
-
The party GIVES up schedules a new event then fucking dies [CIV5 MP]
Jerichron posted an event in Community Events
until"Just as it has always been, when our memories of the ancient world fade into twilight, a new era dawns to fill the void; an unfamiliar path with a pulse of its own, a tempo not dictated by the labor of men, but accelerated by the rhythm of machines, launching the world into an age of bold innovation. From this cauldron of steel and sweat, a vision of prosperity emerged; harnessing the untold power of the elements, turning night into day, creating new designs that brought the world's stage to the masses and providing an experience that many had never imagined. The advent of mechanized warfare brought devastation like none the world had ever seen, providing a window of opportunity for some to dictate conformity as regimes spread their ideologies with a heavy hand, inciting the world to the brink of war. And yet, some chose a different path and, through their vision, brought unique prospectives to the world. As singular proponents of free thinking remained striving for peace in their endeavors to unlock the secrets of the universe—some of which, would fill our hearts with fear and regret. And as this progress unfolds, the finite nature of our world becomes clear; our survival, the survival of all the world's peoples, depends on our ability to coexist in peace, but this peace is tenuous. Although mankind will always look onward, yearning for more, searching for new boundaries, only to break through them, with the understanding that this world is one, in which, we all share, comes the responsibility of knowing that the decisions you make today will have a lasting impact on the generations of tomorrow." — William Morgan Sheppard - CIV V Intro - August 24, 1932 -> January 6, 2019. EVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Turn Based Strategy game Civ 5, in which players will seek to guide their own nations on the path through the ages. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Civ 5 multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) Once the first session is concluded additional info will be added here with nation pictures. Players (6 Max): Random Nation: @Jerichron Random Nation: @AntiMatter Random Nation: @colt92 Random Nation: @Griffin68965 Random Nation: @IceCream Random Nation: @Spartan_MiniMe --SLOTTING-- ++EVENT RULES++ General: Players participating must make sure they own the Civ 5 DLC's Brave New World, and Gods and Kings. There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. XCOM Squads are prohibited. All players are required to play on "Prince" Difficulty settings. Players are not allowed to destroy other player's nations before the medieval Era is reached. The event will be making use of the Vox Populi + EUI Modset which can be installed via the instructions below. --EVENT RULES-- How to install a modpack: Modset VP Only modpack without EUI: 4.15.2. To use VP, you must have your game in English. Search for the Civ's DLC folder. The path should be something like C:\...\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC. Delete your old modpack if you already have one. Extract the downloaded .zip here. It should add “ZMP_MODPACK”, “VPUI” to your DLC folder: Before the first launch of the game delete the Cache folder from here "Documents\my games\Civilization 5" Now you don't need to use the mod menu from the game's main menu. This installation needs to be done by every players in case of online multiplayer game: the exact same modpack needs to be used on each PC. ++NOTES++ Game Settings: Map Type: Continents. Map Size: Huge (8 Players). Game Pace: Quick. Game Era: Ancient. Turn Mode: Simultaneous. World Age: 4 Billion Years. Temperature: Temperate. Rainfall: Normal. Sea Level: Medium. Resources: Standard. Game Settings: Victory Types: Science. Domination. Cultural. Diplomatic. Adv Game Options (Enabled): Policy Saving. Promotion Saving. Quick Combat. Quick Movement. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request -
kMaN is attending SOG - 1st MAIN - THREE STRONGS
- Last week
-
JeffreyCuddles is attending SOG - 1st MAIN - THREE STRONGS
-
-
until
Plt Sniper, have tags -
Griffin68965 is attending SOG - 1st MAIN - THREE STRONGS
-
until
AT Gunner please - Earlier
-
Phenosi is attending UM/FK Joint Op - Fulda's Felt
-
Sarissa is attending SOG - 1st MAIN - THREE STRONGS
-
Silberjojo is attending SOG - 1st MAIN - THREE STRONGS
-
Silberjojo started following SOG - 1st MAIN - THREE STRONGS
-
until
Sapper Squad SL plox -
TheSalader started following SOG - 1st MAIN - THREE STRONGS
-
until
Nvm -
until
Plt Sniper please (Have Tags) Scratch that Travel plans have changed, might not be able to arrive on time -
until
AT gunner pls -
Bashfulvideos is attending SOG - 1st MAIN - THREE STRONGS
-
L00_Cyph3r is attending SOG - 1st MAIN - THREE STRONGS
-
until
Mortar assistant pls, with tags and enough lung capacity to yell at @Bashfulvideos for 2.5 hours -
until
Mrtr gunner plz (tags) -
Sarissa started following SOG - 1st MAIN - THREE STRONGS
-
until"THREE STRONGS" - JULY 1966, REPUBLIC OF VIETNAM BANH CHOUM POPULIST MILITIA, 3rd SOUTHERN BRIGADE, PEOPLE'S LIBERATION ARMY Need a guide? ++MISSION BRIEFING++ "Grab the enemy by the belt buckle” Mission Summary: The time to strike is nigh! We will utilise Comrade Mao's strategy of the Three Strongs, strong fight, strong assault and strong pursuit. Our aim is threefold. 1 - Attack and eliminate the Puppet Regime's prison camp near Pak Ha, thus drawing out the Imperialist Americans. 2 - Ambush the arriving Yankee dogs and inflict severe casualties. 3 - Retreat into the safety of the jungle, in good order. Our will is absolute and our cause just. To victory! ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN RTO (TL Tags): OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN PLTN Sergeant (TL Tags): OPEN PLTN Sniper (PRHPT Tags) : @LurkerOne ABLE SQUAD: Squad Lead (SL TAGS, Officer) OPEN Squad Medic (MEDIC TAGS, Specialist) OPEN Radioman (TL TAGS, NCO) OPEN Machine Gunner (on the day) 6x Rifleman (on the day) BAKER SQUAD: Squad Lead (SL TAGS, Officer) OPEN Squad Medic (MEDIC TAGS, Specialist) OPEN Radioman (TL TAGS, NCO) OPEN Machine Gunner (on the day) 6x Rifleman (on the day) SAPPER SQUAD: Squad Lead (SL TAGS, Officer) @Silberjojo Radioman (TL TAGS, NCO) OPEN Mortar Gunner (MRTR Tag) @Bashfulvideos Mortar Asst (MRTR Tag) @L00_Cyph3r 2x AT Gunners (Reg+) @lucleaR, @Griffin68965 3x Sappers (Reg+) @JeffreyCuddles, OPEN, OPEN ++RESTRICTIONS++ Only Weapons and equipment from the SOG DLC and Unsung compatibility mods are permitted. Weapon list is in effect; see below.. No personal (SR) radios may be taken by infantry. 1 Rifleman per squad can be a Grenadier - the grenadier carries an SKS or M1 carbine with rifle grenades. Sappers can carry an unrestricted number of placeable mines. All types are permitted, but command detonated artillery shells are limited to one per person. All scopes are prohibited unless operating as a Prophet/Marksman. Standard restrictions apply. No NVGs or Thermal goggles are permitted. Throwable explosive placaeable (satchel charges etc)/incendiaries/Molotov's are limited to 1 per person. Frag grenades are exempt. Explosive ammunitions is prohibited unless playing as a PROHPET element (separate or imbedded) US Special Forces (LRRP, SOG, SEALs etc) and ARVN Special Forces (Rangers) have the following amendments: One team member may take an short M79 GL as a sidearm Machine Gunners may take RPDs. SEAL team members may take the Stoner 63 LMG 1 Rifleman per team may carry an enemy primary (AKM/SKS etc) ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. Australian Army RIFLES & Sidearms (permitted to be used by all) SKS, TT Pistol, PM, Type 56 Squad Leads/Team Leads/RTOs/Medics Mat 49, PPsH Grenadiers M1 Carbine, SKS MGs RPD, DP20 AT B40 Sniper Mosin Mortar Any 60mm --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #5 SOG Server IP: arma5.fkservers.eu Port: 2502 Password: On Request FK SOG Modset
-
until
That was a super fun mission! -
SumSumGuenter is attending SOG - 1st MAIN - RELIEVED
-
until
SLOT REQUESTS CLOSED -
colt92 is attending SOG - 1st MAIN - RELIEVED
-
Sundaytoyin88 joined the community
-
until++MISSION BRIEFING++ During the late Cold War period, American forces were deployed in West Germany at a key access route from Eastern Europe to West Germany. If Warsaw Pact forces were to ever invade West Germany, it was highly likely this route would have been used by their forces to exploit their overwhelming numbers and speed-based tactics. This point was known as the Fulda Gap. Protocol put into place by American forces dictated that if the Fulda Gap fell, nuclear weapons would be become an option. US troops were drilled continuously on a possible response to the Fulda Gap being broken by Pact forces. Often times they never knew if it was a drill or the real deal. This one is not a drill. ++BRIEFING COMPLETED++ EVENT SUMMARY: This is an event organized between FK Gaming and Unqualified Minds. This will be a heavily themed mission with a focus on multiple different objectives. The mission will be making use of a custom Modset provided by Unqualified Minds which will be posted as well at the bottom of this event page and in discord in a compiled list. Weaponry within the mission will be restricted to role specific weaponry and will be limited to a select number of options to reduce prep time. Tags for applicable roles are not being enforced as this is a cooperative event and will be different from standard slotting. Standard FK Rules apply unless otherwise specified. ++NOTES/RESTRICTIONS++ Collaborative mission made by Macho and Phenosi. Feedback from the mission on 1st December has been taken into account and changes made based on that DLC: This mission relies on ONE DLC: Arma 3 CDLC - Global Mobilization: Cold War Germany YOU DO NOT NEED TO OWN THE DLC! You will need to load the owned DLC OR the compatibility data mod of the DLC yourself! Compatibility Data for Non-Owners Global Mobilization - Cold War Germany: Compatibility Data for Non-Owners PLEASE MAKE SURE TO DOWNLOAD AND ADD WHATEVER DLC OPTION BEST FITS YOURSELF Event rules: Although this is a joint OP FK Rules still apply (excluding arma playstyle rules). UM's ruleset is near similar to ours. Any type of disrespectful behavior will result in consequences within the FK platform. Additionally please listen to both UM staff, leadership and all member of FK staff. Given the above any member of staff (including PR and Techs) will be treated as part of the moderation team. Please use the sign-up sheet below to pick a role, otherwise slotting will be done on the day SIGN UP SHEET - PLEASE CHECK THE RULES IN SHEET - FK Members add [FK] beside your name Mission notes: Playstyle: Semi-serious Theme: Cold War Category: Combined Arms Radio mod: TFAR (beta) Medical System: Armor System Duration: ~2 hours (excluding Briefing time from 18:30) Loadouts: Pre-made (WBK Kit Menu) --NOTES/RESTRICTIONS-- MISSION REQUIREMENTS: SERVER INFO : IP: euc-ogs11.armahosts.com Port: 2312 Password: On the day Modset - See Discord Announcement TEAMSPEAK INFO : 104.234.251.188:10059 Password: Panda
-
Slimanr joined the community
-
until
Cobra wso, no tags. -
The party GIVES up schedules a new event then fucking dies [CIV5 MP]
Jerichron posted an event in Community Events
until"Just as it has always been, when our memories of the ancient world fade into twilight, a new era dawns to fill the void; an unfamiliar path with a pulse of its own, a tempo not dictated by the labor of men, but accelerated by the rhythm of machines, launching the world into an age of bold innovation. From this cauldron of steel and sweat, a vision of prosperity emerged; harnessing the untold power of the elements, turning night into day, creating new designs that brought the world's stage to the masses and providing an experience that many had never imagined. The advent of mechanized warfare brought devastation like none the world had ever seen, providing a window of opportunity for some to dictate conformity as regimes spread their ideologies with a heavy hand, inciting the world to the brink of war. And yet, some chose a different path and, through their vision, brought unique prospectives to the world. As singular proponents of free thinking remained striving for peace in their endeavors to unlock the secrets of the universe—some of which, would fill our hearts with fear and regret. And as this progress unfolds, the finite nature of our world becomes clear; our survival, the survival of all the world's peoples, depends on our ability to coexist in peace, but this peace is tenuous. Although mankind will always look onward, yearning for more, searching for new boundaries, only to break through them, with the understanding that this world is one, in which, we all share, comes the responsibility of knowing that the decisions you make today will have a lasting impact on the generations of tomorrow." — William Morgan Sheppard - CIV V Intro - August 24, 1932 -> January 6, 2019. EVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Turn Based Strategy game Civ 5, in which players will seek to guide their own nations on the path through the ages. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Civ 5 multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) Once the first session is concluded additional info will be added here with nation pictures. Players (6 Max): Random Nation: @Jerichron Random Nation: @AntiMatter Random Nation: @colt92 Random Nation: @Griffin68965 Random Nation: @IceCream Random Nation: @Spartan_MiniMe --SLOTTING-- ++EVENT RULES++ General: Players participating must make sure they own the Civ 5 DLC's Brave New World, and Gods and Kings. There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. XCOM Squads are prohibited. All players are required to play on "Prince" Difficulty settings. Players are not allowed to destroy other player's nations before the medieval Era is reached. The event will be making use of the Vox Populi + EUI Modset which can be installed via the instructions below. --EVENT RULES-- How to install a modpack: Modset VP Only modpack without EUI: 4.15.2. To use VP, you must have your game in English. Search for the Civ's DLC folder. The path should be something like C:\...\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC. Delete your old modpack if you already have one. Extract the downloaded .zip here. It should add “ZMP_MODPACK”, “VPUI” to your DLC folder: Before the first launch of the game delete the Cache folder from here "Documents\my games\Civilization 5" Now you don't need to use the mod menu from the game's main menu. This installation needs to be done by every players in case of online multiplayer game: the exact same modpack needs to be used on each PC. ++NOTES++ Game Settings: Map Type: Continents. Map Size: Huge (8 Players). Game Pace: Quick. Game Era: Ancient. Turn Mode: Simultaneous. World Age: 4 Billion Years. Temperature: Temperate. Rainfall: Normal. Sea Level: Medium. Resources: Standard. Game Settings: Victory Types: Science. Domination. Cultural. Diplomatic. Adv Game Options (Enabled): Policy Saving. Promotion Saving. Quick Combat. Quick Movement. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request -
until
We have informed UM members of the OP and some may be joining! -
hacker joined the community
-
until
Delta Medic please, no tags. -
main Combat Evolved (UNSC) #4 [1st Main]
Deltabacon commented on Jerichron's event in Mission Planner
until
Delta 2nd TL please - no tags -
Silberjojo started following Combat Evolved (UNSC) #4 [1st Main]
-
until
Delta TL please -
until
Happy to be 1st reserve spartan incase either cant make it. Otherwise gib Delta SL. -
TheSalader started following Combat Evolved (UNSC) #4 [1st Main]
-
until
spartan please -
until
Spartan please John -
Alvee Abir joined the community
-
Mallador changed their profile photo
-
until++MISSION BRIEFING++ "So how do we get inside the ship if it's in the air? The Corps issued me a rifle, not wings." UNSC Marine en route to the Truth And Reconciliation. The enemy has captured Captain Keyes, and are holding him aboard one of their cruisers, the Truth and Reconciliation. The ship is currently holding position approximately three hundred meters above the other end of of a large plateau. Approach on foot the gravity lift below the ship and use it to board and locate Captain Keyes. After we have rescued the Captain we can attempt extract from the ships Hangar. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (PREVIOUSLY RESERVED SLOTS REQUESTED DO NOT HAVE PRIORITY OVER OTHER APPLICANTS REGARDLESS OF TAGS. APPLIES TO ONLY 1X MISSION FORWARD) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) DELTA SQUAD (ODST): Delta Squad Lead (SL TAGS, Officer) @andyt90 Delta Squad Medic (MEDIC TAGS, Specialist) @GingerRocker Delta Squad Team Leader (TL TAGS, NCO) @Silberjojo Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Delta Squad Team Leader (TL TAGS, NCO) @Deltabacon Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Blue Team Remnants: Spartan-117 (John) (Reg+, Officer) @TheSalader Spartan-058 (Linda) (Reg+, Specialist) @AntiMatter 2nd in line @andyt90 --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken. Only one Covenant Weapon may be equipped or looted at a time per rifleman. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. 1x Molotov cocktail may be carried by any member of the platoon at any given time. Spartans, PRHT, and DM roles may take one magazine at a time of special ammunition EG: Incendiary or HE per mission. Only one primary weapon and sidearm may be taken from the spawn area. Additional primary weapons and their ammunition must be looted in the field. Only medics are permitted to carry [1st MEU] Emergency med kits and are recommended to carry them. They are capable of instantly sealing all wounds on a specific limb. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all. Infantry engaging or expected to engage Elites or Spartans during operations are suggested to bring a decent amount of (HV, AP or Slug Ammunition) and to aim for the head. Elites or Spartans do not typically die quickly once unconscious from small arms fire best practice is to down enemy heavy infantry ensure sufficient damage and move on. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: ODSTs: Spartan II: MRTR Crew: PRHT: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Size: 25GB
-
until
That was a fun mission!!
until