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  1. Last week
  2. LurkerOne

    FK February GOTM - Arma Exile

    After much hard work and long hours by @L00_Cyph3r , the Arma Exile Server is ready for use. Due to the headache of setting it up, Cypher went with a minimal modset, see below for the required mods and optional mod, to prevent crashes we would ask you not load any other whitelisted mods that we allow on the other servers as we dont know what they might do on the server. Required Mods: Exile + TFAR Beta + CBA Optional Mods: DUI Squad Radar Any issues please post in the Exile GOTM channel on discord, PLEASE DO NOT PING Cypher directly, we will follow up on any issues when we have time. If you wish to join the server early to check you can connect, etc you are free to do so but we would ask that as many people be available for this event so that we can get a good start to the GOTM EXILE RULES: We would ask all players read these rules, if you see any possible issue of rule-breaking please bring it to the attention of an online staff member (where possible) GENERAL RULES: No Cheating/Hacking. No Wall glitching. This includes but not limited to, looking through walls/floors, running at walls/floors to gain access to a base, vaulting through windows or peaking through an object to gain an advantage No Exploiting. This includes but not limited to, laying inside of objects or abusing broken Arma mechanics. Accusing players of doing something illegal must be backed up with proof! Suspect someone of cheating? Please contact a staff member. Do not accuse them at all. Combat logging is not allowed. You will be punished. Air to Air, Air to Ground and Air to Base Kamikaze is strictly forbidden (including parachute against other vehicles and players) Do not log out inside of other players bases. Logging out for the restart is fine as long as you log back in after a very short amount of time. Deploying vehicles inside any object is not allowed. This includes other vehicles, walls, players, etc. Placing/Crafting objects/items into vehicles/players is an exploit. Do not do this. Rappelling is not to be used in such a way that the rappelling rope goes through objects making you reach positions that you wouldn't normally be able to access, doing this is considered glitching. Shooting or scouting within 500m radius of any territory into a spawn zone or any kind of trader is not allowed. Shooting or scouting within 500m radius of any territory into the cement mixer area is not allowed. Shooting or scouting within the 500m radius of any territory to any static mission is not allowed. Grouping with other families or parties is not allowed. (This includes but not limited to teaming up to counter/do raids, missions, capture points and looting with other groups\families) SAFE ZONE RULES: No Safe Zone ramming. No stealing in Safe Zones. If it's not yours, do not touch it. This is including dead bodies. Do not follow a player out of the Safe Zone to kill or engage them in any way. Do not block traders with vehicles or crates. Vehicles left in the Safe Zones on restarts will be unlocked and can be taken within the first 5 minutes. Once a vehicle is taken, the driver owns it. Do not attempt to take it back. Legitimately stolen vehicles are owned by the person that drove it into the Safe Zone. You cannot take it back if you got it taken from you! Do not troll the new owner by locking the vehicle etc. Destroying vehicles in the Safe Zone is forbidden. No trolling within the Safe Zones. Scouting from Safe Zone is not allowed. No shooting other players within 500m of the Safe Zone. This is considered the "NO PVP ZONE". No combat evading into the Safe Zone or "NO PVP ZONE". If you have been shot at, do not enter these zones for at least 2 minutes of not being in combat unless you kill the player(s) shooting at you. Once you enter the "NO PVP ZONE", any form of combat or engagement is not allowed. Do not camp the border of the "NO PVP ZONE". BUILDING RULES: You can only have 1 base per family or group and only have access to that base! Bypassing this in any way will result in bases being deleted. The entire thicker part of the flag must be visible and it must be placed on the terrain. (This means not floating, under the terrain, in/over water or on rocks) You cannot place anything on the bottom half of your flag. To protect your flag, you need to make at least a 1x1 flag room using Exile Wood/Metal/Concrete walls. You can place a roof for your flag room but there must be space for players to stand. The flag room must be empty, including map objects. If your flag room is more than 1x1, then you can have objects within the room but not within a 1x1 radius. Multiple layers of walls can be used for your flag room. You do not need a door to access this room. You can place destructible objects on the top half of the flag to protect it. The use of indestructible items to surround whole rooms or your flag is not allowed. No floating base parts, containers or concrete mixers are allowed. Safe kits, concrete mixers and fuel stations are not to be placed within the terrain or prebuilt objects. This includes but not limited to rocks, houses and trees. You are allowed to build objects on top of them (floors, walls, hatches, etc.) Safe rooms must not be made from glass building parts (single quick access safes on a glass roof etc. are fine, just don’t overdo it. Our staff will judge this grey area at their discretion.) Accessing safes or containers through objects including walls/floors is not allowed. Do not build on roads. You are allowed to build over roads but room has to be made for vehicles to pass under. (At least 2 walls tall) You can build at the end of the road such as a dead end. Do not build over the 35m height limit! Objects above 35m will be automatically deleted on each restart. Objects are not to be placed in a way that makes players glitch through them because of missing collision points. (Walls as floors/roofs, Towers placed horizontally, heli pads upside down, etc.) You are not allowed to block passageways with concrete mixers You are not allowed to use ladders to pass through walls/floors. You are not allowed to place objects (e.g. walls) in a way that allows the territory owners to vault or jump over them while attackers can't. (because of anti-glitch mechanics) You are not allowed to build in or within 5 meters of the debug zone. Doing so will lead to your base being deleted. You are not allowed to build within 200 meters of major cities or towns You are not allowed to build within 500 meters of any trader location. (Measured from the Aircraft marker on the map) You are not allowed to build within 500 meters of any Safe Zones. (Measured from the Poptab marker on the map) You are not allowed to build within 500 meters of any Black Market. (Measured from the grenade marker on the map) You are not allowed to build within 500 meters of Bambi towns. (Measured from the Dummy marker on the map) You are not allowed to build within 500 meters of any concrete mixer. (Measured from the concrete mixer marker on the map) You are not allowed to build within 200 meters of any fuel stations! (Measured from the fuel pumps themselves) RAIDING RULES: You're only able to steal flags when you're close to the bottom of the pole, doing this through a wall/floor is not allowed. You can only hack safes if you have a line of sight on them. Doing this through walls/floors is not allowed. Server Details: Server name: FK #3 Liberation Server IP: arma3.fkservers.eu Port: 2302 Password: Check Teamspeak
  3. Earlier
  4. Deltabacon

    The Fuhrer Hits the Griddy and Fucking Dies [HOI4 MP]

    until

    /out
  5. riccardi48

    The Fuhrer Hits the Griddy and Fucking Dies [HOI4 MP]

    until

    I guess I'll fill and you can give me a nation at the start to balance.
  6. until

    I'll take the United States of America, I'm also happy to take on Coops as well if anyone is interested.
  7. Bashfulvideos

    The Fuhrer Hits the Griddy and Fucking Dies [HOI4 MP]

    until

    Dracula please (Romania)
  8. until

    Soviets for me
  9. Deltabacon

    The Fuhrer Hits the Griddy and Fucking Dies [HOI4 MP]

    until

    I'll take France. Solidarity @Nick Aryson
  10. Nick Aryson

    The Fuhrer Hits the Griddy and Fucking Dies [HOI4 MP]

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    Canada Québec
  11. until

    Put me down as Germany for now, may switch to Allies depending on numbers
  12. until

    South Africa
  13. until

    Hungary please
  14. until

    Give me ITA for now
  15. until
    EVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Real Tim Strategy game Hearts Of Iron IV, in which players will seek to guide their own nations on the path to Victory during The Second World War. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with HOI4 multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) NOTES: Nations are being broken up according to government type and Historical Standing to ensure a balance of government types and playstyles within the game session. Only a certain number of each type of faction may be picked. FACTIONS: - ALLIES UNITED KINGDOM Player: OPEN DOMINION OF CANADA Player:@Nick Aryson THIRD FRENCH REPUBLIC Player: OPEN UNITED STATES Player: @Will9455 - AXIS GERMAN REICH Player:@KingShibe KINGDOM OF ITALY Player: @Legendo EMPIRE OF JAPAN Player: @Jerichron - COMINTERN SOVIET UNION Player:@Murky CHINESE COMMUNIST PARTY Player: OPEN - UNALIGNED CHINA Player: OPEN ROMANIA Player:@Bashfulvideos BRITISH RAJ Player: OPEN HUNGARY Player:@Resurge SWITZERLAND Player:@Wattsits SOUTH AFRICA Player:@Lexic MANCHUKUO Player: OPEN --SLOTTING-- ++EVENT RULES++ General: No METAGaming Pregame Alliances or Exploits. There will be a 5min break every 50 minutes of Gameplay. Self Destruction of National Resources to deny them to another player is not permitted EX: (Deleting or Changing Division Templates to reduce Manpower loss on them being overrun or encircled, Removing or Deleting Factories, Destroying Naval Assets). Using spies for boosting propaganda or influencing Trade is not allowed. Mechanics: Using Armoured Units in a Infantry Template such as Super Heavy Tanks are not permitted. Support Company Armoured Elements are permitted in Infantry Divisions. Deployment of Naval Mines is not permitted for Performance purposes. No para drop operations are permitted for use in the event. No spiking tension unnecessarily (E.G. Justifying on a random country). Thermonuclear weapons are not permitted. General: --EVENT RULES-- ++NOTES++ Game Settings: Historical AI: Enabled. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request
  16. until
    "An Aircraft Carrier is 100,000 tonnes of Democracy" - Henry Kissinger EVENT SUMMARY: This is an event taking place a week after the release of the Carriers Update for NEBULOUS: Fleet Command, a military simulator set in a distant space environment wherein two different factions (The ANS - Shelter Alliance, and the OSP - Outer Systems Protectorate) are embroiled in war. The simulation includes inertia, damage modelling, ranging and detection simulation and missile warfare - and now carrier warfare. Players have a set of hulls for each faction, with which they can configure the internals, the systems and the weaponry at will, so a large part of the game is won by how you decide to outfit your fleet. Will you use cruise missiles to harrass and engage enemy ships from cover, or swarm smaller and simpler missiles to attempt to overcome enemy defences via quantity? Will you take a refitted cargo liner, outfit with gigantic broadside fixed cannons a-la ships of the line from the age of sail? There's a tonne of possibilities, before even getting into battle. We'll be hosting a few games of MP Nebulous, either internally to the community assuming full numbers, internally against the update's newly-implemented and improved AI if not full numbers, or externally playing against randoms if that works for folks. ++EVENT RULES++ General: 1: Players must have pre-built fleets coming into the event. A minute or two whilst getting a game going to adjust something is fine - 30 minutes to build a new fleet from scratch is not. - 1a: There is pre-built fleets for both factions that can be taken, so if the fleet editor isn't your vibe, do feel free to take one. Here's a steam guide to the Starter Fleets. 2: There will be a 5 minute break between games for personal admin. 3: No Exploits or Metagaming. 4: When joining a team, there is an option to show your fleet. Do not click this until the teams are fully filled and finalised, else it confers an advantage if there is team switches. 5: Standard FK Ruleset for good conduct applies. 6: In the case of something outside of this ruleset related to the game, the Event Host has discretion in ruling. --EVENT RULES-- ++NOTES++ Game Settings: Max Players: 8 Scenario: Control Time Limit: 30 Minutes Uniform Team Factions: Yes Victory Points: 1000 Team Points Limit: 3000 per player Map Pool: Aorta, Arroyo, Avora, Caltrop, Cicada, Honeycomb, Pillars, Tombstones, Tumbleweed, Yukon EVENT REQUIREMENTS: SERVER INFO: Host: Deltabacon Password: On Request MODSET: Functionality (Optional): Show Hidden Stats - Adds several stats which were previously hidden to the Fleet Editor, so players can take them into account when building their fleets. Neb Maps (FK) - Small download of the maps, can be done in-game but ideal to have them in-advance.
  17. Deltabacon

    Combat Evolved (UNSC) #5

    until

    .
  18. GingerRocker

    Combat Evolved (UNSC) #5

    until

    Spartan Please
  19. TheSalader

    Combat Evolved (UNSC) #5

    until

    Spartan if possible😇
  20. until
    "Just as it has always been, when our memories of the ancient world fade into twilight, a new era dawns to fill the void; an unfamiliar path with a pulse of its own, a tempo not dictated by the labor of men, but accelerated by the rhythm of machines, launching the world into an age of bold innovation. From this cauldron of steel and sweat, a vision of prosperity emerged; harnessing the untold power of the elements, turning night into day, creating new designs that brought the world's stage to the masses and providing an experience that many had never imagined. The advent of mechanized warfare brought devastation like none the world had ever seen, providing a window of opportunity for some to dictate conformity as regimes spread their ideologies with a heavy hand, inciting the world to the brink of war. And yet, some chose a different path and, through their vision, brought unique prospectives to the world. As singular proponents of free thinking remained striving for peace in their endeavors to unlock the secrets of the universe—some of which, would fill our hearts with fear and regret. And as this progress unfolds, the finite nature of our world becomes clear; our survival, the survival of all the world's peoples, depends on our ability to coexist in peace, but this peace is tenuous. Although mankind will always look onward, yearning for more, searching for new boundaries, only to break through them, with the understanding that this world is one, in which, we all share, comes the responsibility of knowing that the decisions you make today will have a lasting impact on the generations of tomorrow." — William Morgan Sheppard - CIV V Intro - August 24, 1932 -> January 6, 2019. EVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Turn Based Strategy game Civ 5, in which players will seek to guide their own nations on the path through the ages. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Civ 5 multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) Once the first session is concluded additional info will be added here with nation pictures. Players (6 Max): Random Nation: @Jerichron Random Nation: @AntiMatter Random Nation: @colt92 Random Nation: @Griffin68965 Random Nation: @IceCream Random Nation: @Spartan_MiniMe --SLOTTING-- ++EVENT RULES++ General: Players participating must make sure they own the Civ 5 DLC's Brave New World, and Gods and Kings. There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. XCOM Squads are prohibited. All players are required to play on "Prince" Difficulty settings. Players are not allowed to destroy other player's nations before the medieval Era is reached. The event will be making use of the Vox Populi + EUI Modset which can be installed via the instructions below. --EVENT RULES-- How to install a modpack: Modset VP Only modpack without EUI: 4.15.2. To use VP, you must have your game in English. Search for the Civ's DLC folder. The path should be something like C:\...\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC. Delete your old modpack if you already have one. Extract the downloaded .zip here. It should add “ZMP_MODPACK”, “VPUI” to your DLC folder: Before the first launch of the game delete the Cache folder from here "Documents\my games\Civilization 5" Now you don't need to use the mod menu from the game's main menu. This installation needs to be done by every players in case of online multiplayer game: the exact same modpack needs to be used on each PC. ++NOTES++ Game Settings: Map Type: Continents. Map Size: Huge (8 Players). Game Pace: Quick. Game Era: Ancient. Turn Mode: Simultaneous. World Age: 4 Billion Years. Temperature: Temperate. Rainfall: Normal. Sea Level: Medium. Resources: Standard. Game Settings: Victory Types: Science. Domination. Cultural. Diplomatic. Adv Game Options (Enabled): Policy Saving. Promotion Saving. Quick Combat. Quick Movement. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request
  21. Jerichron

    Combat Evolved (UNSC) #5

    until
    ++MISSION BRIEFING++ "We're approaching the LZ, it's gonna be hot! Get set to come out swingin'. Touchdown! Hit it, Marines!" ECHO 419. The Covenant believe that what they call "the Silent Cartographer" is somewhere under an island chain located on this section of the Ring. The Cartographer is a map room that will lead us to Halo's control center. The island has multiple structures and installations. One of them contains the map room. Search the islands and locate the Control room... ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (PREVIOUSLY RESERVED SLOTS REQUESTED DO NOT HAVE PRIORITY OVER OTHER APPLICANTS REGARDLESS OF TAGS. APPLIES TO ONLY 1X MISSION FORWARD) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) DELTA SQUAD: Delta Squad Lead (SL TAGS, Officer) OPEN Delta Squad Medic (MEDIC TAGS, Specialist) OPEN Delta Squad Team Leader (TL TAGS, NCO) OPEN Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Delta Squad Team Leader (TL TAGS, NCO) OPEN Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Blue Team Remnants: Spartan-117 (John) (Reg+, Officer) OPEN Spartan-058 (Linda) (Reg+, Specialist) @GingerRocker --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken. Only one Covenant Weapon may be equipped or looted at a time per rifleman. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. 1x Molotov cocktail may be carried by any member of the platoon at any given time. Spartans, PRHT, and DM roles may take one magazine at a time of special ammunition EG: Incendiary or HE per mission. Only one primary weapon and sidearm may be taken from the spawn area. Additional primary weapons and their ammunition must be looted in the field. Only medics are permitted to carry [1st MEU] Emergency med kits and are recommended to carry them. They are capable of instantly sealing all wounds on a specific limb. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all. Infantry engaging or expected to engage Elites or Spartans during operations are suggested to bring a decent amount of (HV, AP or Slug Ammunition) and to aim for the head. Elites or Spartans do not typically die quickly once unconscious from small arms fire best practice is to down enemy heavy infantry ensure sufficient damage and move on. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: ODSTs: Spartan II: MRTR Crew: PRHT: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Size: 25GB
  22. JeffreyCuddles

    SOG - 1st MAIN - THREE STRONGS

    until

    Sapper pls, am reg
  23. LurkerOne

    SOG - 1st MAIN - THREE STRONGS

    until

    Plt Sniper, have tags
  24. Griffin68965

    SOG - 1st MAIN - THREE STRONGS

    until

    AT Gunner please
  25. Silberjojo

    SOG - 1st MAIN - THREE STRONGS

    until

    Sapper Squad SL plox
  26. TheSalader

    SOG - 1st MAIN - THREE STRONGS

    until

    Nvm
  27. AntiMatter

    SOG - 1st MAIN - THREE STRONGS

    until

    Plt Sniper please (Have Tags) Scratch that Travel plans have changed, might not be able to arrive on time
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