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Sarissa is attending SOG - 1st MAIN - INCOMING - USMC
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The party GIVES up schedules a new event then fucking dies [CIV5 MP]
Jerichron commented on Jerichron's event in Community Events
until
I apologize if my commentary regarding your connection during the game upset you. From my perspective, these issues have occurred consistently enough that I am hesitant to risk them, particularly in a game as temperamental as Civilization V. I understand how frustrating it can be, as people in FK have often made fun of my own connection issues. If any of my comments crossed a line for you, I sincerely apologize and want you to know that it was never personal. -
The party GIVES up schedules a new event then fucking dies [CIV5 MP]
Resurge commented on Jerichron's event in Community Events
until
Ok, first and foremost its your event so you get the decision at the end of the day. But to make clear first and foremost I left early at one event because it was late and to my memory the game went over and was breaking down. On the bad connection aspect my connection in that game as fine and consistent throughout you've just since presented this narrative that it was my fault it was broken because you were able to fix and continue playing after I left. That entire game my ping was fine and we had no issues until we rehosted after a DIFFERENT player had issues. The only time I have had connection issues in a game has been in our most recent HOI game which were quickly resolved when I realised what was happening. You also had consistently worse ping than me in said HOI4 game which was absolutely so why my slightly shit UK internet is such a problem I don't know. But hey ho whatever you do you after this response and the attitude you've kind of presented regarding these events and my involvement I don't actually want to participate anymore. -
Jerichron started following The party GIVES up schedules a new event then fucking dies [CIV5 MP]
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The party GIVES up schedules a new event then fucking dies [CIV5 MP]
Jerichron commented on Jerichron's event in Community Events
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@ResurgeDue to past experiences with Civ V in your leaving early and having poor connection to the host I am denying your request. -
The party GIVES up schedules a new event then fucking dies [CIV5 MP]
Resurge commented on Jerichron's event in Community Events
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gib please -
IceCream started following The party GIVES up schedules a new event then fucking dies [CIV5 MP]
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The party GIVES up schedules a new event then fucking dies [CIV5 MP]
IceCream commented on Jerichron's event in Community Events
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A nation to ruin please -
The party GIVES up schedules a new event then fucking dies [CIV5 MP]
Griffin68965 commented on Jerichron's event in Community Events
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Gib please -
The party GIVES up schedules a new event then fucking dies [CIV5 MP]
colt92 commented on Jerichron's event in Community Events
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gib random nation slot pls -
The party GIVES up schedules a new event then fucking dies [CIV5 MP]
AntiMatter commented on Jerichron's event in Community Events
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Random nation plz (spaghetti war) -
The party GIVES up schedules a new event then fucking dies [CIV5 MP]
Jerichron posted an event in Community Events
until"Just as it has always been, when our memories of the ancient world fade into twilight, a new era dawns to fill the void; an unfamiliar path with a pulse of its own, a tempo not dictated by the labor of men, but accelerated by the rhythm of machines, launching the world into an age of bold innovation. From this cauldron of steel and sweat, a vision of prosperity emerged; harnessing the untold power of the elements, turning night into day, creating new designs that brought the world's stage to the masses and providing an experience that many had never imagined. The advent of mechanized warfare brought devastation like none the world had ever seen, providing a window of opportunity for some to dictate conformity as regimes spread their ideologies with a heavy hand, inciting the world to the brink of war. And yet, some chose a different path and, through their vision, brought unique prospectives to the world. As singular proponents of free thinking remained striving for peace in their endeavors to unlock the secrets of the universe—some of which, would fill our hearts with fear and regret. And as this progress unfolds, the finite nature of our world becomes clear; our survival, the survival of all the world's peoples, depends on our ability to coexist in peace, but this peace is tenuous. Although mankind will always look onward, yearning for more, searching for new boundaries, only to break through them, with the understanding that this world is one, in which, we all share, comes the responsibility of knowing that the decisions you make today will have a lasting impact on the generations of tomorrow." — William Morgan Sheppard - CIV V Intro - August 24, 1932 -> January 6, 2019. EVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Turn Based Strategy game Civ 5, in which players will seek to guide their own nations on the path through the ages. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Civ 5 multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) Once the first session is concluded additional info will be added here with nation pictures. Players (6 Max): Random Nation: @Jerichron Random Nation: @AntiMatter Random Nation: @colt92 Random Nation: @Griffin68965 Random Nation: @IceCream Random Nation: @Spartan_MiniMe --SLOTTING-- ++EVENT RULES++ General: Players participating must make sure they own the Civ 5 DLC's Brave New World, and Gods and Kings. There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. XCOM Squads are prohibited. All players are required to play on "Prince" Difficulty settings. Players are not allowed to destroy other player's nations before the medieval Era is reached. The event will be making use of the Vox Populi + EUI Modset which can be installed via the instructions below. --EVENT RULES-- How to install a modpack: Modset VP Only modpack without EUI: 4.15.2. To use VP, you must have your game in English. Search for the Civ's DLC folder. The path should be something like C:\...\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC. Delete your old modpack if you already have one. Extract the downloaded .zip here. It should add “ZMP_MODPACK”, “VPUI” to your DLC folder: Before the first launch of the game delete the Cache folder from here "Documents\my games\Civilization 5" Now you don't need to use the mod menu from the game's main menu. This installation needs to be done by every players in case of online multiplayer game: the exact same modpack needs to be used on each PC. ++NOTES++ Game Settings: Map Type: Continents. Map Size: Huge (8 Players). Game Pace: Quick. Game Era: Ancient. Turn Mode: Simultaneous. World Age: 4 Billion Years. Temperature: Temperate. Rainfall: Normal. Sea Level: Medium. Resources: Standard. Game Settings: Victory Types: Science. Domination. Cultural. Diplomatic. Adv Game Options (Enabled): Policy Saving. Promotion Saving. Quick Combat. Quick Movement. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request -
GiSe joined the community
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Sarissa started following SOG - 1st MAIN - INCOMING - USMC
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until"INCOMING" - NOVEMBER 1965, REPUBLIC OF VIETNAM 1st MARINE DIVISION - 1 MARDIV, 1st MEF Need a guide? ++MISSION BRIEFING++ "One Nation Under God and His Marines Standing Guard!” Mission Summary: A recently constructed Patrol Base has come under serious VC artillery fire over the last 36 hours. As of 3 hours ago, the fire has intensified. An errant round hit the base CP and has wrecked most of the radios - we're now only in contact with a Lance Corporal who's so deep in his foxhole we've got no clear idea where the shells are coming from. It's turned into a complete clusterfuck. Division G2 thinks that there may be Vietnamese spotters on an adjacent ridgeline guiding the shells in. Unfortunately, there's also some old temple ruins there. Current ROE from MACV states that we cannot willingly strike cultural sites without visual confirmation of enemy combatants using them as cover to engage American personnel. What makes matters worse, is that the famed morning fog for this region has come in thick. We can't get any choppers up in this soup. So we're down to one option. We need eyes on that ridgeline. We need it cleared out to stop any more accurate artillery fire. Lieutenant, saddle up your platoon. You're pushing towards through the valley to wipe out that position. Those Marines up there are counting on you. Semper Fi. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN RTO (TL Tags): OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ABLE SQUAD: Squad Lead (SL TAGS, Officer) OPEN Squad Medic (MEDIC TAGS, Specialist) OPEN Radioman (TL TAGS, NCO) OPEN A Gunner (M60) (on the day) B Gunner (on the day) Team Leader (TL TAGS, NCO) [10 MAN] OPEN Grenadier (on the day) 3x Rifleman (on the day) BAKER SQUAD: Squad Lead (SL TAGS, Officer) OPEN Squad Medic (MEDIC TAGS, Specialist) @Malbryn NO TAGS Radioman (TL TAGS, NCO) OPEN A Gunner (M60) (on the day) B Gunner (on the day) Team Leader (TL TAGS, NCO) [10 MAN] OPEN Grenadier (on the day) 3x Rifleman (on the day) CHARLIE SQUAD: Squad Lead (SL TAGS, Officer) OPEN Squad Medic (MEDIC TAGS, Specialist) OPEN Radioman (TL TAGS, NCO) OPEN A Gunner (M60) (on the day) B Gunner (on the day) Team Leader (TL TAGS, NCO) [10 MAN] OPEN Grenadier (on the day) 3x Rifleman (on the day) ++RESTRICTIONS++ Only Weapons and equipment from the SOG DLC and Unsung compatibility mods are permitted. Weapon list is in effect; see below.. No personal (SR) radios may be taken by infantry. 1 squad can bring the M41 Bazooka as dictated by Platoon. All other AT is to be the M72 LAW Magazine size limit is increased to 40 rounds (for the double M16 magazines) HOWEVER only 3 of these 40 rnd mags may be taken per rifleman. All others must be 20 rnd. All scopes are prohibited unless operating as a Prophet/Marksman. Standard restrictions apply. No NVGs or Thermal goggles are permitted. Throwable explosives/incendiaries/Molotov's are limited to 1 per person. Explosive ammunitions is prohibited unless playing as a PROHPET element (separate or imbedded) US Special Forces (LRRP, SOG, SEALs etc) and ARVN Special Forces (Rangers) have the following amendments: One team member may take an short M79 GL as a sidearm Machine Gunners may take RPDs. SEAL team members may take the Stoner 63 LMG 1 Rifleman per team may carry an enemy primary (AKM/SKS etc) ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. USMC (Early - 1965-1967) RIFLES & Sidearms (permitted to be used by all) M14, M2 Carbine, M1911, Melee Knife Squad Leads/Team Leads/RTOs/Medics Thompson SMG Grenadiers M79 MGs M60 --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #5 SOG Server IP: arma5.fkservers.eu Port: 2502 Password: On Request FK SOG Modset
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Jeri GIVES up reduces the player limit then fucking dies [CIV5 MP]
Jerichron posted an event in Community Events
until"Just as it has always been, when our memories of the ancient world fade into twilight, a new era dawns to fill the void; an unfamiliar path with a pulse of its own, a tempo not dictated by the labor of men, but accelerated by the rhythm of machines, launching the world into an age of bold innovation. From this cauldron of steel and sweat, a vision of prosperity emerged; harnessing the untold power of the elements, turning night into day, creating new designs that brought the world's stage to the masses and providing an experience that many had never imagined. The advent of mechanized warfare brought devastation like none the world had ever seen, providing a window of opportunity for some to dictate conformity as regimes spread their ideologies with a heavy hand, inciting the world to the brink of war. And yet, some chose a different path and, through their vision, brought unique prospectives to the world. As singular proponents of free thinking remained striving for peace in their endeavors to unlock the secrets of the universe—some of which, would fill our hearts with fear and regret. And as this progress unfolds, the finite nature of our world becomes clear; our survival, the survival of all the world's peoples, depends on our ability to coexist in peace, but this peace is tenuous. Although mankind will always look onward, yearning for more, searching for new boundaries, only to break through them, with the understanding that this world is one, in which, we all share, comes the responsibility of knowing that the decisions you make today will have a lasting impact on the generations of tomorrow." — William Morgan Sheppard - CIV V Intro - August 24, 1932 -> January 6, 2019. EVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Turn Based Strategy game Civ 5, in which players will seek to guide their own nations on the path through the ages. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Civ 5 multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) Once the first session is concluded additional info will be added here with nation pictures. Players (6 Max): Random Nation: @Jerichron Random Nation: @AntiMatter Random Nation: @Lexic Random Nation: @colt92 Random Nation: @IceCream Random Nation: @Griffin68965 --SLOTTING-- ++EVENT RULES++ General: Players participating must make sure they own the Civ 5 DLC's Brave New World, and Gods and Kings. There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. XCOM Squads are prohibited. All players are required to play on "Prince" Difficulty settings. Players are not allowed to destroy other player's nations before the medieval Era is reached. The event will be making use of the Vox Populi + EUI Modset which can be installed via the instructions below. --EVENT RULES-- How to install a modpack: Modset VP Only modpack without EUI: 4.15.2. To use VP, you must have your game in English. Search for the Civ's DLC folder. The path should be something like C:\...\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC. Delete your old modpack if you already have one. Extract the downloaded .zip here. It should add “ZMP_MODPACK”, “VPUI” to your DLC folder: Before the first launch of the game delete the Cache folder from here "Documents\my games\Civilization 5" Now you don't need to use the mod menu from the game's main menu. This installation needs to be done by every players in case of online multiplayer game: the exact same modpack needs to be used on each PC. ++NOTES++ Game Settings: Map Type: Continents. Map Size: Huge (8 Players). Game Pace: Quick. Game Era: Ancient. Turn Mode: Simultaneous. World Age: 4 Billion Years. Temperature: Temperate. Rainfall: Normal. Sea Level: Medium. Resources: Standard. Game Settings: Victory Types: Science. Domination. Cultural. Diplomatic. Adv Game Options (Enabled): Policy Saving. Promotion Saving. Quick Combat. Quick Movement. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request -
Die Glocke trifft auf den Griddy und stirbt verdammt noch mal (The bell hits the griddy and fucking dies) [Hoi 4 Götterdämmerung MP Event]
Slim commented on Will9455's event in Community Events
Canada please i will say though my game may not function beyond 1942 due to being on my uni laptop not pc. apologies i have an exam at fucking 7pm Thursday according to an email ive just gotten -
Die Glocke trifft auf den Griddy und stirbt verdammt noch mal (The bell hits the griddy and fucking dies) [Hoi 4 Götterdämmerung MP Event]
Resurge commented on Will9455's event in Community Events
Belgium Congo please. -
Event Summary: With the Release of Götterdämmerung, I will be setting up and hosting a HOI 4 Event using the new mechanics and focus trees for Germany, Austria, Hungary, and Others. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical chaos of HOI4 games, there will be some general guidelines for behaviour in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. Slotting: Note: If anyone wants to pick a nation other than those listed, please let me know in the Comments and they will be added. Axis: Germany (Major): Italy (Major): Romania (Minor): Hungary (Minor): @Will9455 Bulgaria (Minor): Allies: United Kingdom (Major): United States (Major): France (Major): Republic of China (Major): Poland (Minor): Yugoslavia (Minor): Canada (Minor): British Raj (Minor): South Africa (Minor): Australia (Minor): Belgium (Minor): Belgian Congo (Minor): @Resurge Netherlands (Minor): Comintern: Soviet Union (Major): Mongolia (Minor): Chinese Communist Party (Minor): Coprosperity Sphere: Japan (Major): Manchukuo (Minor): Rules: General: There will be a ten-minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks, they will be removed from the session. Coups or boosting of ideologies via espionage or political decision of other players is prohibited. Players who join must be capable/willing to play at 3x speed minimum. Intentional release of puppet states that is not created by an in-game event, decision, or focus is prohibited. After event time end time has been reached a vote will be held to decide to continue or resume at a subsequent event. If a nation is eliminated or subsumed during the course of the Event its player may choose to coop one of the other existing nations from their Faction or to leave the session. No METAGaming or Exploits (EX: Unit Type Spam, Game Engine Exploits). War: The usage of the Army Abilities "Forced Attack" is not permitted. Intentionally disbanding or modifying units that have been encircled is prohibited. Placing your navy on "Do Not Engage" is not permitted unless you are withdrawing from an active engagement.
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uncleflagzz is attending Combat Evolved (UNSC) #3 [1st Main]
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Phenosi is attending Combat Evolved (UNSC) #3 [1st Main]
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UM will be joining! -
kalhara joined the community
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KingShibe is attending Combat Evolved (UNSC) #3 [1st Main]
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Either Spartan please -
Deltabacon is attending Combat Evolved (UNSC) #3 [1st Main]
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AntiMatter is attending Combat Evolved (UNSC) #3 [1st Main]
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Spartan-058 Please -
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Spartan pls and thx -
until++MISSION BRIEFING++ "Sure you wouldn't rather take a seat?" "We'll be fine..." Cortana and Master Chief after evacuating the Pillar of Autumn. We have escaped the Covenant assault on the Pillar of Autumn. The Captain stayed behind to make an emergency landing on the ring and draw the Covenant's attention, while Blue Team and the majority of the ship’s crew escaped along with the shipboard AI. For now, landing on the ring is your primary concern, as well as regrouping the scattered UNSC elements. The Covenant will be looking for survivors—but for now, we have survived. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Blue Team Remnants: Spartan-117 (John) (Reg+, Officer) OPEN Spartan-058 (Linda) (Reg+, Specialist) OPEN --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken. Only one Covenant Weapon may be equipped or looted at a time per rifleman. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. 1x Molotov cocktail may be carried by any member of the platoon at any given time. Spartans, PRHT, and DM roles may take one magazine at a time of special ammunition EG: Incendiary or HE per mission. Only one primary weapon and sidearm may be taken from the spawn area. Additional primary weapons and their ammunition must be looted in the field. Only medics are permitted to carry [1st MEU] Emergency med kits and are recommended to carry them. They are capable of instantly sealing all wounds on a specific limb. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all. Infantry engaging or expected to engage Elites or Spartans during operations are suggested to bring a decent amount of (HV, AP or Slug Ammunition) and to aim for the head. Elites or Spartans do not typically die quickly once unconscious from small arms fire best practice is to down enemy heavy infantry ensure sufficient damage and move on. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: ODSTs: Spartan II: MRTR Crew: PRHT: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Size: 25GB
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9x3345bd joined the community
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Jeri GIVES up reduces the player limit then fucking dies [CIV5 MP]
Jerichron posted an event in Community Events
until"Just as it has always been, when our memories of the ancient world fade into twilight, a new era dawns to fill the void; an unfamiliar path with a pulse of its own, a tempo not dictated by the labor of men, but accelerated by the rhythm of machines, launching the world into an age of bold innovation. From this cauldron of steel and sweat, a vision of prosperity emerged; harnessing the untold power of the elements, turning night into day, creating new designs that brought the world's stage to the masses and providing an experience that many had never imagined. The advent of mechanized warfare brought devastation like none the world had ever seen, providing a window of opportunity for some to dictate conformity as regimes spread their ideologies with a heavy hand, inciting the world to the brink of war. And yet, some chose a different path and, through their vision, brought unique prospectives to the world. As singular proponents of free thinking remained striving for peace in their endeavors to unlock the secrets of the universe—some of which, would fill our hearts with fear and regret. And as this progress unfolds, the finite nature of our world becomes clear; our survival, the survival of all the world's peoples, depends on our ability to coexist in peace, but this peace is tenuous. Although mankind will always look onward, yearning for more, searching for new boundaries, only to break through them, with the understanding that this world is one, in which, we all share, comes the responsibility of knowing that the decisions you make today will have a lasting impact on the generations of tomorrow." — William Morgan Sheppard - CIV V Intro - August 24, 1932 -> January 6, 2019. EVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Turn Based Strategy game Civ 5, in which players will seek to guide their own nations on the path through the ages. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Civ 5 multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) Once the first session is concluded additional info will be added here with nation pictures. Players (6 Max): Random Nation: @Jerichron Random Nation: @AntiMatter Random Nation: @Lexic Random Nation: @colt92 Random Nation: @IceCream Random Nation: @Griffin68965 --SLOTTING-- ++EVENT RULES++ General: Players participating must make sure they own the Civ 5 DLC's Brave New World, and Gods and Kings. There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. XCOM Squads are prohibited. All players are required to play on "Prince" Difficulty settings. Players are not allowed to destroy other player's nations before the medieval Era is reached. The event will be making use of the Vox Populi + EUI Modset which can be installed via the instructions below. --EVENT RULES-- How to install a modpack: Modset VP Only modpack without EUI: 4.15.2. To use VP, you must have your game in English. Search for the Civ's DLC folder. The path should be something like C:\...\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC. Delete your old modpack if you already have one. Extract the downloaded .zip here. It should add “ZMP_MODPACK”, “VPUI” to your DLC folder: Before the first launch of the game delete the Cache folder from here "Documents\my games\Civilization 5" Now you don't need to use the mod menu from the game's main menu. This installation needs to be done by every players in case of online multiplayer game: the exact same modpack needs to be used on each PC. ++NOTES++ Game Settings: Map Type: Continents. Map Size: Huge (8 Players). Game Pace: Quick. Game Era: Ancient. Turn Mode: Simultaneous. World Age: 4 Billion Years. Temperature: Temperate. Rainfall: Normal. Sea Level: Medium. Resources: Standard. Game Settings: Victory Types: Science. Domination. Cultural. Diplomatic. Adv Game Options (Enabled): Policy Saving. Promotion Saving. Quick Combat. Quick Movement. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request -
uncleflagzz joined the community
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Thanks Melo! -
until++MISSION BRIEFING++ City of Karilov — once a quiet town in the mountains. Years ago, a bioweapon outbreak led authorities to drop a bomb on the city to contain the infection. The blast eradicated most of the infected, but also left the area scarred and abandoned. However, over time, civilians returned, trying to rebuild and reclaim their homes amidst the rubble. For a while, it seemed Karilov was on its way to recovery. Recently, BSAA intelligence picked up unusual activity: reports of B.O.W.s (Bio-Organic Weapons) sightings and possible infection spread among residents. A BSAA reconnaissance unit was stationed to monitor the situation. However, contact with the recon team was abruptly lost. Given the city’s history and potential for a renewed outbreak, HQ has ordered a full investigation and containment op. In addition, there are strong suspicions that a hidden Umbrella Corporation laboratory exists somewhere within the city. It was believed destroyed in the bombing, but new intel suggests it may have survived underground. We have reason to believe this may be the origin of the new outbreak. Notes: RESPAWN is 1-life with Spectator until your team find the next checkpoint, be careful! 1 Special Role available per squad ++BRIEFING COMPLETED++ EVENT SUMMARY: This is an event organized between FK Gaming and Unqualified Minds. This will be a heavily themed mission with a focus on multiple different objectives. The mission will be making use of a custom Modset provided by Unqualified Minds which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to role specific weaponry and will be limited to a select number of options to reduce prep time. Tags for applicable roles are not being enforced as this is a cooperative event and will be different from standard slotting. Standard FK Rules apply unless otherwise specified. ++NOTES/RESTRICTIONS++ Event rules: Although this is a joint OP FK Rules still apply (excluding arma playstyle rules). UM's ruleset is near similar to ours. Any type of disrespectful behavior will result in consequences within the FK platform. Additionally please listen to both UM staff, leadership and all member of FK staff. Given the above any member of staff (including PR and Techs) will be treated as part of the moderation team. No slot reservations, slotting will be done on the day Mission notes: Playstyle: Semi-serious Theme: BSAA (Resident Evil) Category: Infantry Combat Radio mod: TFAR (beta) Medical System: Armour System Duration: 1~2 hours Loadouts: Pre-made RESPAWN is 1-life with Spectator until your team find the next checkpoint, be careful! Special Role available per squad (max 24 slots) Special roles are: HMG (Alien style HMG), ⚡Shock gunner and lastly Flame trooper --NOTES/RESTRICTIONS-- MISSION REQUIREMENTS: SERVER INFO : IP: euc-ogs11.armahosts.com Port: 2312 Password: On Request Modset TEAMSPEAK INFO : 104.234.251.188:10059 Password: Panda DISCORD SERVER
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Unqualified Minds will be joining! -
david-1982 joined the community
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Sate started following Jeri's Spooky Spectacular [1st Main]
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Jeri GIVES up reduces the player limit then fucking dies [CIV5 MP]
Jerichron posted an event in Community Events
until"Just as it has always been, when our memories of the ancient world fade into twilight, a new era dawns to fill the void; an unfamiliar path with a pulse of its own, a tempo not dictated by the labor of men, but accelerated by the rhythm of machines, launching the world into an age of bold innovation. From this cauldron of steel and sweat, a vision of prosperity emerged; harnessing the untold power of the elements, turning night into day, creating new designs that brought the world's stage to the masses and providing an experience that many had never imagined. The advent of mechanized warfare brought devastation like none the world had ever seen, providing a window of opportunity for some to dictate conformity as regimes spread their ideologies with a heavy hand, inciting the world to the brink of war. And yet, some chose a different path and, through their vision, brought unique prospectives to the world. As singular proponents of free thinking remained striving for peace in their endeavors to unlock the secrets of the universe—some of which, would fill our hearts with fear and regret. And as this progress unfolds, the finite nature of our world becomes clear; our survival, the survival of all the world's peoples, depends on our ability to coexist in peace, but this peace is tenuous. Although mankind will always look onward, yearning for more, searching for new boundaries, only to break through them, with the understanding that this world is one, in which, we all share, comes the responsibility of knowing that the decisions you make today will have a lasting impact on the generations of tomorrow." — William Morgan Sheppard - CIV V Intro - August 24, 1932 -> January 6, 2019. EVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Turn Based Strategy game Civ 5, in which players will seek to guide their own nations on the path through the ages. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Civ 5 multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) Once the first session is concluded additional info will be added here with nation pictures. Players (6 Max): Random Nation: @Jerichron Random Nation: @AntiMatter Random Nation: @Lexic Random Nation: @colt92 Random Nation: @IceCream Random Nation: @Griffin68965 --SLOTTING-- ++EVENT RULES++ General: Players participating must make sure they own the Civ 5 DLC's Brave New World, and Gods and Kings. There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. XCOM Squads are prohibited. All players are required to play on "Prince" Difficulty settings. Players are not allowed to destroy other player's nations before the medieval Era is reached. The event will be making use of the Vox Populi + EUI Modset which can be installed via the instructions below. --EVENT RULES-- How to install a modpack: Modset VP Only modpack without EUI: 4.15.2. To use VP, you must have your game in English. Search for the Civ's DLC folder. The path should be something like C:\...\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC. Delete your old modpack if you already have one. Extract the downloaded .zip here. It should add “ZMP_MODPACK”, “VPUI” to your DLC folder: Before the first launch of the game delete the Cache folder from here "Documents\my games\Civilization 5" Now you don't need to use the mod menu from the game's main menu. This installation needs to be done by every players in case of online multiplayer game: the exact same modpack needs to be used on each PC. ++NOTES++ Game Settings: Map Type: Continents. Map Size: Huge (8 Players). Game Pace: Quick. Game Era: Ancient. Turn Mode: Simultaneous. World Age: 4 Billion Years. Temperature: Temperate. Rainfall: Normal. Sea Level: Medium. Resources: Standard. Game Settings: Victory Types: Science. Domination. Cultural. Diplomatic. Adv Game Options (Enabled): Policy Saving. Promotion Saving. Quick Combat. Quick Movement. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request
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