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  • Future changes to the FK Modset development

    Melo By Melo, in Community News, , 0 comments, 4,472 views
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    To make our main missions more exciting and fun for all of us the Staff Team and Zeus Trainers decided to make a change to our modset development process.

    Summary:

    The new mod procurement system will no longer operate on a bi-annual (6 months) basis but will work as a continuous process. Therefore, we no longer need to wait until May or November to acquire new assets. This will keep our modset up to date with commonly used mods, while unused mods will be removed to make the modset more compact.

    For those interested in the new development process, here are the five steps a mod takes before being added to our modset:



    Step 1:
    The new modset development is now a five-step process that begins in the FK Discord mod-suggestions thread, where you can suggest any mod you think will suit FK! You can also comment under any suggested mod and voice your opinion to the community. In addition, make sure to read the Mod Suggestion Rules & Guidelines.


    image.thumb.jpeg.a0f38cd04fe210b95a37fa15e54d1be4.jpeg


    Step 2:

    The new mods will be presented to a selected group of testers, including Zeus Tag Holders, Trainers, Techs, and Mission Makers who are dedicated to ensuring the quality of the mods that are chosen based on their qualification and acquisition of the previously mentioned positions. They will also work with the Tech and CM team to plan the mods' implementation and introduction to the greater modset. This process ensures that the mod will fit our playstyle and is of good quality.

    image.thumb.jpeg.95cddb73b96ff00e09a9af77a8c8f216.jpeg



    Step 3:
    After the testing team approves or denies submitted mods, they will move on to the testing process or will be sent back with feedback regarding the result. Testing will include checking for any bugs or glitches of the mods with the main modset while also ensuring the mod still fits with the playstyle for FK ArmA missions.

    image.thumb.jpeg.46c57e934c4f763f23df16e938db1f85.jpeg



    Step 4:

    After a mod leaves stage 3, it moves on to CM approval where the CMs do the final check before giving their approval. The CM's decision will be based on the modset's depiction of Explicit or Sensitive Content and not on personal bias or opinion.

    image.thumb.jpeg.23f1622b04134cd8640186b462023603.jpeg



    Step 5:
    Done!
    After testing is completed, the Testing team will approve or deny mods in the pipeline for final approval by the CM team based on a set of criteria for the final adoption of any given mod. Following this, if a mod's adoption can be done without going over FK's Modset size requirements, the Techs can immediately update the modset and server. Otherwise, the Testing team and Techs will work in tandem to create a modified modset that does not compromise our playstyle while maintaining our modset's size. Modset changes, once testing and approval are complete, are intended to be adopted in the following cycle of main missions (starting each Thursday).


    Flow Chart of the process:
    For better understanding of the process here's a flowchart showing the new development process.

    image.thumb.png.6aa1abfa437d21fb068beff8569300af.png

     

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